
Warframe
Kullervo
10 mods shown (default form)
Mods
Cunning DriftR5StreamlineR5OverextendedR5Blind RageR10Primed ContinuityR10StretchR5Volatile RecompenseR3Corrosive ProjectionR5Amar's HatredR5Primed FlowR10
Arcanes
Arcane PersistenceArcane Truculence
Archon shards: crimson τ, violet τ, violet τ, violet τ, violet τ
Helminth: Brightbonnet
Kullervo — survivability & ability mods
WARFRAME STATS
Kullervo boasts +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed on all melee weapons.
Heavy Efficiency+75%
Heavy Wind Up+100%
Health1005
Shield0
Armor688
Energy641
Sprint Speed1.10
Slide Speed+12%
Arcane Persistence: shields removed — needs 700+ armor for 500/s damage cap (currently 688 armor) (not included in EHP).
Strength169%
Duration155%
Efficiency75%
Range250%
Effective Health3308
Damage Reduction69.6%
Ability Strength+15%
Orb Conversion (Equilibrium)+30%
Melee Crit Dmg (Energy>500: 2x)+37.5%
Melee Crit Dmg (Energy>500: 2x)+37.5%
Melee Crit Dmg (Energy>500: 2x)+37.5%
Arcane PersistenceR5/5
ShieldsRemoved
Damage cap500/s
Requires Armor ≥ 700
Arcane TruculenceR5/5
Overguard Threshold3000
Conditional
Radial Attack Radius30
Conditional
Viral Status Stacks10
Conditional
ABILITY TIME TO KILL
Modeled from ability damage at your build's strength. Finisher-style damage ignores armor.
Enemy level
Crewman9.60s
Charger9.60s
Lancer11.40s
Nullifier17.40s
MOA18.00s
Tech27.00s
Ancient Healer50.40s
Toxic Ancient50.40s
Elite Lancer90.60s
Bombard362.40s
Corrupted Bombard362.40s
Heavy Gunner422.40s
Corrupted Heavy Gunner422.40s
Nox∞
Demolisher∞
Eximus Heavy Gunner∞
Acolyte∞
Best target DPS1.8K
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**Persistance Kullervo w/ Energy support** — Kullervo (warframe) by tewi on Voidforge > (Armour calculation appears bugged on this site, showing Kullervo's base Armour as 550 (base) instead of 650 (base at level 30.) This build should calculate out to a total of 812 A https://void-forge.org/build/cmtd4xhgx001a392e3ewtbcm2
Author notes
(Armour calculation appears bugged on this site, showing Kullervo's base Armour as 550 (base) instead of 650 (base at level 30.) This build should calculate out to a total of 812 Armour instead of the listed 688, reaching the threshold for Arcane Persistence.)
169% build strength + 34% from Brightbonnet brings us to the 200% power strength needed for the 100% damage spread cap on Collective Curse.
Recompense will generate Overguard, and the constant recovery up and over the 3000-6000-9000[etc] breakpoints will proc AoE viral to maximize damage.
+1 violet equillibrium archon shard to supplement energy sustain, can replace this with another melee crit purple shard if energy is no issue.
Arcane Persistence provides a secondary layer of defense should your Recompense overguard be broken or nullified. 1 Violet Shard for energy/hp conversion and/or Companion with Synth Deconstruct will provide health orbs to keep any health chip topped up.
You want a heavy-hitting melee weapon with condition overload to make the most of your passive and of Wrathful Advance.
Secondary with priming, AoE does not matter, though Epitaph can allow zero-brainpower priming to a larger group.
Primary can be anything, ideally high-damage single-shot to allow for even more Collective Curse damage spread versatility.
Gameplay Loop:
- Keep [2] Recompense active for consistent overguard generation and AoE slash+blast status for condition overload on your melee or Galvanized Savvy on your primary.
- Keep [4] Brightbonnet up, maximum 2 mushrooms, for passive energy bonus. Recast as needed for the ability strength buff.
- [Optional] Prime the target you intend to chain Collective Curse hit on.
- Press [3] Use Collective Curse on a large group of enemies, ideally including a high-health target.
- Press [1] Wrathful Advance or use a high single-shot weapon [e.g. Sniper, Shotgun headshots] to deal heavy damage, spreading via collective curse to kill large groups.