warframe buildUpdated 8/28/2026

Persistance Kullervo w/ Energy support

Kullervo

Warframe

Kullervo

10 mods shown (default form)

Mods

Cunning DriftR5StreamlineR5OverextendedR5Blind RageR10Primed ContinuityR10StretchR5Volatile RecompenseR3Corrosive ProjectionR5Amar's HatredR5Primed FlowR10

Arcanes

Arcane PersistenceArcane Truculence

Archon shards: crimson τ, violet τ, violet τ, violet τ, violet τ

Helminth: Brightbonnet

Kullervo — survivability & ability mods

WARFRAME STATS

Kullervo boasts +75% Heavy Attack Efficiency and +100% Heavy Attack Wind Up Speed on all melee weapons.

Heavy Efficiency+75%
Heavy Wind Up+100%
Health1005
Shield0
Armor688
Energy641
Sprint Speed1.10
Slide Speed+12%

Arcane Persistence: shields removed — needs 700+ armor for 500/s damage cap (currently 688 armor) (not included in EHP).

Strength169%
Duration155%
Efficiency75%
Range250%
Effective Health3308
Damage Reduction69.6%
Ability Strength+15%
Orb Conversion (Equilibrium)+30%
Melee Crit Dmg (Energy>500: 2x)+37.5%
Melee Crit Dmg (Energy>500: 2x)+37.5%
Melee Crit Dmg (Energy>500: 2x)+37.5%
Arcane PersistenceR5/5
ShieldsRemoved
Damage cap500/s

Requires Armor ≥ 700

Arcane TruculenceR5/5
Overguard Threshold3000

Conditional

Radial Attack Radius30

Conditional

Viral Status Stacks10

Conditional

ABILITY TIME TO KILL

Modeled from ability damage at your build's strength. Finisher-style damage ignores armor.

Enemy level
Crewman9.60s
Charger9.60s
Lancer11.40s
Nullifier17.40s
MOA18.00s
Tech27.00s
Ancient Healer50.40s
Toxic Ancient50.40s
Elite Lancer90.60s
Bombard362.40s
Corrupted Bombard362.40s
Heavy Gunner422.40s
Corrupted Heavy Gunner422.40s
Nox
Demolisher
Eximus Heavy Gunner
Acolyte
Best target DPS1.8K
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**Persistance Kullervo w/ Energy support** — Kullervo (warframe)
by tewi on Voidforge
> (Armour calculation appears bugged on this site, showing Kullervo's base Armour as 550 (base) instead of 650 (base at level 30.) This build should calculate out to a total of 812 A
https://void-forge.org/build/cmtd4xhgx001a392e3ewtbcm2

Author notes

(Armour calculation appears bugged on this site, showing Kullervo's base Armour as 550 (base) instead of 650 (base at level 30.) This build should calculate out to a total of 812 Armour instead of the listed 688, reaching the threshold for Arcane Persistence.) 169% build strength + 34% from Brightbonnet brings us to the 200% power strength needed for the 100% damage spread cap on Collective Curse. Recompense will generate Overguard, and the constant recovery up and over the 3000-6000-9000[etc] breakpoints will proc AoE viral to maximize damage. +1 violet equillibrium archon shard to supplement energy sustain, can replace this with another melee crit purple shard if energy is no issue. Arcane Persistence provides a secondary layer of defense should your Recompense overguard be broken or nullified. 1 Violet Shard for energy/hp conversion and/or Companion with Synth Deconstruct will provide health orbs to keep any health chip topped up. You want a heavy-hitting melee weapon with condition overload to make the most of your passive and of Wrathful Advance. Secondary with priming, AoE does not matter, though Epitaph can allow zero-brainpower priming to a larger group. Primary can be anything, ideally high-damage single-shot to allow for even more Collective Curse damage spread versatility. Gameplay Loop: - Keep [2] Recompense active for consistent overguard generation and AoE slash+blast status for condition overload on your melee or Galvanized Savvy on your primary. - Keep [4] Brightbonnet up, maximum 2 mushrooms, for passive energy bonus. Recast as needed for the ability strength buff. - [Optional] Prime the target you intend to chain Collective Curse hit on. - Press [3] Use Collective Curse on a large group of enemies, ideally including a high-health target. - Press [1] Wrathful Advance or use a high single-shot weapon [e.g. Sniper, Shotgun headshots] to deal heavy damage, spreading via collective curse to kill large groups.