
Weapon
Corinth Prime
8 mods
Mods
Primed Point BlankR10Primed RavageR10Critical DecelerationR5Galvanized HellR10Contagious SpreadR5Primed Charged ShellR10BlazeR3Chilling GraspR5
Arcanes
Primary Deadhead
Corinth Prime — calculated stats
WEAPON STATS
Primary fire shoots wide-spread, close-ranged buckshot with innate multishot of 6 pellets. Alt-fire: Launches a grenade. Base requires 20m minimum arming distance before exploding in a 9.4m radius; Prime is remotely detonated and explodes in a 9.8m radius. Physical contact has a guaranteed Impact proc (penetrates walls). Reload: Reloads one shell at a time and can be interrupted at any point. Base reloads at 0.22 seconds per shell; Prime consumes 4 ammunition per alt-fire shot.
Total Damage26588.3
1477.1 per pellet × 18.00 multishot (projectile / hit)
Impact81.9
Puncture122.8
Slash87.8
Corrosive745.9
Blast438.8
Per pellet / swing — not DPS (no multishot or fire rate). Orange/red+ rows are tier hit values; Avg hit only blends tiers your crit chance can roll.
Non-crit hit1477.1
Yellow crit8677.9
Orange crit15878.7
Red crit23079.5
Avg hit7957.8
Fire Rate1.13
Critical Chance90.0%
Critical Multiplier5.87x
Status Chance81.7%
Multishot18.00
Magazine20
Reload Time3.00s
Buckshot
Total Damage6811.6
Impact1907.2
Puncture2860.9
Slash2043.5
Radius36.0m
Falloff64%
Air Burst Explosion
Total Damage166505.6
Blast166505.6
Radius9.8m
Falloff90%
Direct Burst DPS748631
Direct Sustained DPS639853
Procs / Sec1.8
Status DPS73
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**Corinth Prime Build** — Corinth Prime (weapon) by jan-baptist-vandeuren on Voidforge > You would want vigilante supplies and shtogun vendetta to max it https://void-forge.org/build/cmss1dbqe000w0h2eq4s1bmfq
Author notes
You would want vigilante supplies and shtogun vendetta to max it